Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 30, 2007, 12:22 AM // 00:22   #1
Site Contributor
 
Neo Nugget's Avatar
 
Join Date: Jan 2006
Profession: R/
Advertisement

Disable Ads
Default Pre searing Hat npc

Simple idea. Not that big of a deal to discuss really. This is more of something to add to the fun of pre rather than anything else(like adding charr salvages).Wouldnt it be cool to run around in pre with the freezie hat?

/signed(of course ) not like it hurts anyone.

Last edited by Neo Nugget; Jun 30, 2007 at 12:41 AM // 00:41..
Neo Nugget is offline   Reply With Quote
Old Jun 30, 2007, 12:29 AM // 00:29   #2
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

It looks to be simply coping the NPC from post searing, and giving him a new skin and name.

So no complaints here.
bilateralrope is offline   Reply With Quote
Old Jun 30, 2007, 01:40 AM // 01:40   #3
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

There's the whole Time line thing that gets in the way. It doesn't really make sense for there to be an NPC with knowledge of hats that won't exist for another 2 years.
Curse You is offline   Reply With Quote
Old Jun 30, 2007, 01:42 AM // 01:42   #4
Jungle Guide
 
CyberMesh0's Avatar
 
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
Default

In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.

/signed for a hat maker in pre
CyberMesh0 is offline   Reply With Quote
Old Jun 30, 2007, 07:58 AM // 07:58   #5
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

/signed yea sure why not
tenshi_strife is offline   Reply With Quote
Old Jun 30, 2007, 06:34 PM // 18:34   #6
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

Quote:
Originally Posted by CyberMesh0
In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.
Yes but, you can also go to those places any time you want. Pre-searing however, is its own separate place, where you cannot return once you leave.
Curse You is offline   Reply With Quote
Old Jun 30, 2007, 06:45 PM // 18:45   #7
Site Contributor
 
Neo Nugget's Avatar
 
Join Date: Jan 2006
Profession: R/
Default

I get where your going but I would hate to see timeline being an issue here:P
Neo Nugget is offline   Reply With Quote
Old Jun 30, 2007, 11:49 PM // 23:49   #8
Frost Gate Guardian
 
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
Default

Quote:
Originally Posted by CyberMesh0
In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.
Isn't pre before the hats were made and the other chapters after?
I think this actually is signifficant.

btw I think I'd rather see a headgear npc in pre rather then something uhm...cheesy like this :P
DreamCatcher is offline   Reply With Quote
Old Jul 01, 2007, 01:30 AM // 01:30   #9
Jungle Guide
 
Jaythen Tyradel's Avatar
 
Join Date: Apr 2005
Default

/signed

Can't see this as necessary.
Could see the possibility of a "Few" people getting scammed by the idea of buying hats off of other people.
However, between pro's/con's..I still say yes.
Jaythen Tyradel is offline   Reply With Quote
Old Jul 01, 2007, 02:30 AM // 02:30   #10
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

/notsigned

just because the timeline would be out of whack, i mean, the story in pre-searing happened 2 years before the present day in prophecies. That would be a little weird, seeing as it wouldnt make sense to have a hat maker from the future suddenly appear in the past. It makes sense in the other campaigns because they happen after prophecies.
Dean Harper is offline   Reply With Quote
Old Jul 01, 2007, 02:44 AM // 02:44   #11
Frost Gate Guardian
 
murtagh deadmoon's Avatar
 
Join Date: Nov 2006
Guild: Call to the Torment {CttT}
Profession: A/
Default

/signed. There is nothing wrong with this, perhaps the hat people had invented it 50 years earlier and passed it from father to son, and they only decided to reveal it again at the festival!? and in relation to the time-line, every time you travel from Kamadan to Lions arch your time travelling? Because that whole campaign runs on a different time structure in relation to missions and quests so it's no big deal with Pre-searing.
murtagh deadmoon is offline   Reply With Quote
Old Jul 01, 2007, 02:51 AM // 02:51   #12
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

You didnt get what i said did you? Pre-Searing is 2 years BEFORE Prophecies!!! It doesnt make ANY sense to introduce something from the future to the past! It makes sense with Factions and NF because they are AFTER Prophecies.
Dean Harper is offline   Reply With Quote
Old Jul 01, 2007, 05:19 AM // 05:19   #13
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Quote:
Originally Posted by Dean Harper
You didnt get what i said did you? Pre-Searing is 2 years BEFORE Prophecies!!! It doesnt make ANY sense to introduce something from the future to the past! It makes sense with Factions and NF because they are AFTER Prophecies.
According to the Nightfall manual, we have a time jump of 3 years between Prophecies/Factions and Nightfall. Yet we can go beat up the Lich in Prophecies with end-game Nightfall greens which we can't acquire for another 3 years.

So time is already screwed up with Guild Wars.
bilateralrope is offline   Reply With Quote
Old Jul 01, 2007, 02:33 PM // 14:33   #14
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

supposedly factions and prophicies happen at about the same time. abbadon was moving two pawns at the same time. NF is after the defeat of both. this is even hinted at when u go to move a char from one game to the other for the first time. also talk to glint as a factions char. she tells you to whip shiro.

but as for the hats in pre. Its a minor thing, it changes little or nothing. Its not about "sence" as its only a hat. I am sure the hats were not just invented after pre. I remember the first xmas and halloween. why would the mad king suddenly go "ooo neat hats!" on year. I figure its a tradition that goes far back. the only hats that may be iffy would be the dragon and lion. But if they are account based why wouldnt your noob get it if your other chars are a year or 2 old?

/signed

~the rat~
legion_rat is offline   Reply With Quote
Old Jul 01, 2007, 04:07 PM // 16:07   #15
Jungle Guide
 
the Puppeteer's Avatar
 
Join Date: Apr 2007
Default

since pre ppl dont have headgear - this would add the possibility of adding an extra rune... which can lead to some changes in the PvE of pre - don't know how much of a change tho
the Puppeteer is offline   Reply With Quote
Old Jul 02, 2007, 12:06 AM // 00:06   #16
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Starting headgear allows runes and insignia.
Hats allow runes only.

Can't be exploited. And since they are initially customized, they would make a neat 'mini-gold sink', so people have something more to spend their gold in there.
MithranArkanere is offline   Reply With Quote
Old Jul 02, 2007, 12:10 AM // 00:10   #17
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

Quote:
Originally Posted by the Puppeteer
since pre ppl dont have headgear - this would add the possibility of adding an extra rune... which can lead to some changes in the PvE of pre - don't know how much of a change tho

However, ArenaNet already stated that they wont make any major changes to either Pre or Post Searing Prophecies.
Dean Harper is offline   Reply With Quote
Old Jul 02, 2007, 12:11 AM // 00:11   #18
Desert Nomad
 
jrk247's Avatar
 
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
Default

/signed

Pre is like a 24/7 party anyway, why not let the people party in style?
jrk247 is offline   Reply With Quote
Old Jul 02, 2007, 01:06 AM // 01:06   #19
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

oh yea, my pre nec would have the pumpkin helm on all the time FTW

/signed
tenshi_strife is offline   Reply With Quote
Old Jul 02, 2007, 07:32 PM // 19:32   #20
Wilds Pathfinder
 
1 up and 2 down's Avatar
 
Join Date: Mar 2007
Profession: Rt/
Default

/signed

I can't see how this would be a problem.
And Dean I don't see how this could be considered a big change, if anything the charr kit and charr bag updates were big changes.
1 up and 2 down is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:12 AM // 03:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("